
Traveling through the Sea of Fog to reach the Lands Between is especially reminiscent of the colorless fog which enshrouds Boletaria in Demon's Souls. Elden Ring returns to the narrative styling of Demon's Souls, Dark Souls, and Bloodborne, complete with cryptic NPC platitudes and an overarching objective which pushes the player to seek out a group of preeminent bosses to kill. Since Demon's Souls introduced this brand of FromSoftware game, Sekiro: Shadows Die Twice has the most potent narrative and fleshed out characters. In regards to story itself, Elden Ring doesn't appear, at least at this first glance, to make any great strides. However, Elden Ring has the open-ended mystique that draws many into FromSoftware's minimalist narratives. Fans are already hard at work speculating on where the story will go, and how the world is constructed at large, but with limited NPC interactions and item descriptions, there's only so much to be discovered at this point. Martin is the creator of Elden Ring's history and mythology, which unfortunately couldn't be thoroughly explored in the closed network test. Martin's role in Elden Ring and its early development, but the story and world design are unmistakably a product of FromSoftware. There are certainly some noticeable issues with this early version of the game, particularly in regards to PvP, but the most prominent impression left by the closed network test is simply a longing to play more Elden Ring. Hopefully the network test gives FromSoftware a chance to iron out some of the kinks, but the overall polish was rather impressive for being three months from release after Elden Ring's earlier delay.

#Elden ring closed network test code
A lot of mechanics and code seem to be directly ripped from the three Dark Souls games, bugs and all. While presented in a grand new scale, Elden Ring still manages to feel rather familiar to those that have played FromSoftware's previous action-RPGs. Related: All Elden Ring Pre-Order Bonuses & Special Editions Content The size of the playable area in Elden Ring's closed network test wasn't especially impressive in and of itself, but extrapolating on what was seen, in conjunction with what has been teased, points to a potentially dazzling amount of content. Boletaria, Lordran, Drangleic, Lothric, Yharnam, and Ashina are all expansive and deep game worlds conceptually, and while none of them are particularly small in terms of playable space, all will seemingly pale in comparison to Elden Ring's Lands Between.


Elden Ring feels like not only a culmination of the developers' work since 2009's Demon's Souls, but also the beginning of a new era one that can deliver on the grand scope usually reserved for FromSoftware's precise world building.
